using System;

using System.Drawing;

namespace GDIdotNETgames
{
    public class MapAutoScrollEventArgs : EventArgs
    {
        private Point _scrollVector;

        public Point ScrollVector
        {
            get { return _scrollVector; }
        }

        public MapAutoScrollEventArgs(Point scrollVector)
        {
            _scrollVector = scrollVector;
        }
     }
}
